Chapter 4
A Flicker of Grace in the Gilded Tankard
Year 842 of the Royal Calendar, Spring
Bound by oath and tankards of ale inside The Gilded Tankard, Doc Greentip and his new companions forged an alliance to hunt for the legendary Sunken Citadel, their minds set on the preparations needed before hitting the open road.
The air inside The Gilded Tankard Tavern smelled of stale ale, wet wool, and the unmistakable tension of a freshly minted fellowship. Doc Greentip sat back against the dark, splintered timber of the tavern's corner booth, nursing a lingering headache that no amount of morning hair-of-the-dog could fully scour away. Before him on the scarred oak table sat his most curious possession—a mysterious heavy iron key, its cold metal catching the feeble morning light slipping through the grimy panes. But today, curiosity gave way to necessity. If he was to survive the long, perilous road to the Sunken Citadel alongside hardened mercenaries and fortune-seekers, he needed to know if his frantic, half-remembered hours clutching clerical tomes back at the abbey had truly taken root.
Lifting his palm, Doc closed his eyes and whispered the rough invocations of his fledgling training, attempting to conjure a simple orb of guiding light. At first, nothing happened save for a faint, pathetic sputtering of ethereal sparks that quickly dissolved into thin air. Frowning, he tried once more, focusing his chaotic willpower into the center of his hand. With a sudden, startling pop, a bright, pulsing sphere of magical luminescence burst into existence, casting sharp, dancing shadows across his companions' hardened faces. It was erratic, flickering like a dying candle one second and flaring with blinding intensity the next, but it was undeniably real. A low murmur of approval rippled through the booth, tempered immediately by the sobering reality that Doc's grasp of the divine was as fickle as a rolling die.
That precarious control was put to the test sooner than any of them anticipated. Amidst the clatter of gear-sorting and map-spreading, one of Doc's new adventurer companions carelessly reached for a rusted dagger resting near the edge of a pack, dragging the jagged edge sharply across their thumb. A sharp hiss of pain cut through the tavern's murmur, and dark blood began to well from a nasty, jagged tear in the skin. Acting on instinct, Doc thrust his hand forward before the wounded mercenary could even curse, pressing his thumb against the bleeding cut while reciting a hurried, breathless prayer of minor healing.
For a agonizing heartbeat, nothing changed, and the injured companion shot him a dubious, sideways glance. Then, a faint, warm radiance bloomed beneath Doc's fingertips, smelling faintly of ozone and crushed lilies. The bleeding stanched instantly, and before their eyes, the torn flesh knitted back together, leaving behind only a faint pink scar and a profound, stunned silence at the table. Doc let out a long breath he hadn't realized he was holding, wiping a bead of nervous sweat from his brow. The magic worked, but as he slipped the heavy iron key back into the safety of his tunic, he knew the marshes of the Sunken Citadel would demand far more than a fifty-percent chance of grace.